An interesting piece on age restrictions in World of Warcraft...

For environments like Second Life and World of Warcraft, think for a minute about the benefits of an age restricted server. On the adult side of things there would be less interference from age related and maturity issues*. Things like talking in l33t s93ak, the social issues of growing children and teens, and not having to worry about age appropriate content/conversations would be a very good thing for many of the adult players out there.

World of Warcraft's community continues to grow, recently hitting a new high of 10 million subscribers around the world. In the three years since the game was first released, the way it has been embraced around the world has far surpassed our expectations, and we're grateful to all of the players who made that possible. We just wanted to take a moment to share the news, welcome the many new and returning players who entered the game over the holidays, and thank all of you for your ongoing support and enthusiasm.

Someone says we will know it is the beginning of the end of World of Warcraft when server migrations begin. However a BP responds as follows (and as you'd expect!):

Personally, I would say probably not for a while. At least not at as long as we continue to hit what looks to me like new concurrency records, and probably sometime after one of our largest population concerns ceases to be that many realms just have too many people on them.

Not that I need to justify it, just throwing in my own observations, but many people have limited views and thus incorrect perceptions on the status of player base size. The fact that we haven't opened new realms continues to be, I would guess, the main contributor.

If you've been around long enough you'll remember the large hardware upgrades we did about half a year before Burning Crusade when realms were down for something like four or so days. Those upgrades allowed and continue to allow us to pump up the population caps on the realms, something we couldn't really do before. So while populations rise we sort of give some head room as we go. Of course eventually, ie now, we start to see the end of the tunnel (the landmasses can only support so much) and open free transfers as needed. There are of course also realms which would be considered low population in comparison, but aside from literally a handful of realms (I could count them on one hand), every other realm has a population that would have been considered high to overpopulated before the launch of Burning Crusade.

A pretty good story on World of Warcraft addiction:

In June 2005, EuroGamer.net reported that a child had died due to neglect by her parents, who were playing WoW at a local internet café in Korea. Also, in August of that year, GameSpot.com said the People's Republic of China proposed new rules to limit the playtime of the country's estimated 20 million computer game players in order to curb social and financial costs they perceived to be brought on by the popularity of games like WoW.

Is WoW getting tired? Well who else would be saying this other than a rival game developer!

Gamers are getting tired of World of Warcraft, according to the developer of upcoming fantasy MMO Age of Conan: Hyborian Adventures.

Speaking in an interview with VideoGamer.com, quest designer Joel Bylos said that while "everybody working in the industry respects WoW", there is a "feeling on the Internet" that it is losing its lustre.

 

You know Verne Troyer, most famous for his role as Mini Me in Austin Powers? Well he plays World of Warcraft too!

World of Warcraft is basically pwning all other games...

With 1023 average minutes played per week, Blizzard's World of Warcraft continues to be a juggernaut in the industry. By comparison, the second placer, The Sims, clocks in at 298.

A couple of days ago World of Warcraft turned 3 years old.... and still going strong. Sweet!

The World of Warcraft subscriber base has hit 9.3 million people... dang!

Publisher Vivendi has announced that its games division's sales have rised nearly 19 percent to 216 million euros ($315.2 million) in its third quarter, on the "continued momentum" of World of Warcraft and initial sales of Massive's World in Conflict.

The third quarter sales are up from last year's sales of 182 million euros ($265.6 million). For the first nine months, Vivendi has seen its total sales rise 50 percent over 2006 to 716 million euros ($1.04 billion).

Warriors and Mages are the most popular World of Warcraft class according to new statistics released after someone analysed the Armory... Warriors? How come I can never find a tank then!

World of Warcraft has even come so far as to be included on Judge Judy.... pretty funny!

Dude got kicked out by the missus for playing too much WoW. 

Here's an interesting topic, what do you think of families that all play WoW together? Good time spent, or just wierd?

I was driving about a week ago and spotted one of my good highschool friends, it's been a few years since we graduated so I stopped to chat with him. We got into a conversation about Halo, and I had mentioned that I no longer played, but started playing WoW.

To my surprise he asked me what server I played on, and what class my toon was. Apparently him, his girlfriend, and his girlfriends entire family all play on Dragonmaul(I think)

Her two brothers both play too, with their parents. This was crazy to me, but kind of cool too.

Does anyone play with their mother and father? WoW is popular but damn, it's played by just about every class of person. 

Here's a great video to show your non WoW playing friends before you try and suck them in to playing Warcraft with you.

I must have seen this some topic posted on WoW Insider about 50 million times... but it is always an interesting read nonetheless!

What is the most boring World of Warcraft class in your opinion? Most tend to say Paladin. 

The number of World of Warcraft players dropped last month but why?

Average hours spent by Xfire users daily playing World of Warcraft have dropped by nearly 18 per cent from August numbers, according to data from the community and data application for the month of September.

It sets a pattern which is mirrored across many of the other top ten MMOs, with second-placed Guild Wars showing a 13 per cent drop and third-placed Silkroad Online falling over 27 per cent.

 

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