got up this morning to email my boss and send out a few mails I had planned to take care of at work this week, one of which was to mail out a link to an interesting website a World of Warcraft player put together: Changes from Live Patches to World of Warcraft Classes, via the Elitist Jerks forums. He’s listed every class change made since the beginning of recorded history (i.e. early beta), and he’s categorized it by buffs, nerfs, bug fixes, changes, new features, and overhauls.
The Burning Crusade has effected the makeup of the World of Warcraft population significantly with Blood Elves now being the most popular Horde race, and Paladins the most popular class within the BE's. For Alliance the Dranei haven't had as much of an effect, but they are still up there!

What's your leat favorite class to play? For me it has to be Warrior - they are just so hard to level and gear dependant.

In the spirit of sharing, I'll go first. You know that Draenei shammy I've been leveling up? He's 64 now, after a month of play. I don't like him. I really don't like him. Here's what bugs me - and I should've known, as it's the same thing that bugged me about my paladin for the longest time - there's no one clear path for the shaman to take. Hybrids, by their very nature, must require some ability to either focus on one subset of their abilities, or accept being mediocre at a number of things. I can't stand this. I'll never be the best healer, nor the best tank, nor the best DPS. Sure, I can do any of those things, but not as well as a single-purpose class.

It seems that there was a topic in the forums on why there will be no new classes introduced in World of Warcraft, the bottom is quite simply - what role would they fill?

Each class in the World of Warcraft draws some characteristics from Warcraft design history to make them a distinct class in this game.

Part of that relies on purpose of the class and its place in the 'pantheon' of all classes. While many folks obviously want a new class, the distinction of this class should be defined by new abilities and purpose, not just a fresh coat of paint to make it seem new at the start, but really not bring anything original in terms of game play or long-term usefulness. We don't really want to copy/paste a bunch of old abilities and rearrange them into a new class, rather this new class should have distinct abilities and purpose for the game.

For discussion, what other 'jobs' (referring to things like DPS, CC, Tanking, Healing, etc.) would a new class bring to the table that would find them a desirable addition to a group scenario?

Keep in mind, if you say something along the lines of 'pure support' or 'a bard-like character', they still need the necessary tools to solo through the game, which means some sort of DPS or attack power.

A list of reasons all classes will suck come the Burning Crusade... poster has looked through the beta forums and seems to have some valid points.

e.g.:

 

You have to ask yourself - where would Locks be without DeathCoil? It means they are basically relying on fear for a fight.

The guy makes some good points, but I dont think Locks are the weakest class. 

Somebody sat down and wrote out what they think is the best combo of classes for a 25 man raid in the Burning Crusade... some people agree, some dispute.

However, I still think - screw the hybrids! 

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