Ask anyone what their most hated WoW spell is and they will most likely say Fear. We don't want to see it removed from the game completely, but what else could Blizz do?

Here's a good guide from WoW Insider on how to fear kite - not in PVP situations, but in PVE situations with a Warlock. You can use it to take down mobs of a much higher level than you!

Everyone talks about fear being overpowered in PvP, but that's not a discussion we're going to have today No, here we're going to talk about using Fear in PvE situations, where it can easily be just as useful. The main reason for this is that Fear in PvE isn't on diminishing returns. You can cast it until you run out of mana (though it costs 12% of your base mana per cast), and your target will never become immune. Compare this to Fear in PvP, where your target will become immune on your forth attempt to fear it. And while it has a chance of breaking on damage in both PvE and PvP, its maximum duration in PvE is twice as long as its PvP duration (at least it will be as of patch 2.2).

Are too many mobs in Burning Crusade fearing you? Is it pissing you off?

Well some people think that fear is far too prevalent throughout the Expansion.

Is this really the best the dungeon designers could do?

Sprinkle fear liberally throughout trash mobs all over the place through almost every instance?

Here's a well known FACT about player satisfaction: PLAYERS HATE HAVING CONTROL OF THEIR CHARACTER TAKEN AWAY.

That is one of the most basic realities of any game. People will be far more miserable if they die/fail/wipe because they had control of their character taken away than if died for any other reason.

The asinine amount of fear in these instances is absolute misery. It ends up constituting the majority of the difficulty in many of the dungeons, which really gets old, boring, repetitive, and cheezy.
 

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